In Celebration of Violence is a fantasy action roguelike of exploration and murder. The methodical combat requires that you plan your attacks, dodges, blocks, and parries while considering your opponents and the environment. Death is permanent but you can improve your stats and purchase items to aid future lives. Large, procedurally generated and interconnected lands range from plains, to swamps, to cities, to dungeons. These lands offer multiple paths to reach the variety of final bosses. Dungeons are a dangerous but rewarding risk. In dungeons you will have to move slowly and be on the lookout for traps and secrets while searching for the exit.Elements interact with each other and the environment. Fire reacts to the temperature, weather, and any flammable objects, especially people. Electricity will arc towards entities and is especially dangerous around water. The chances of rain or snow adjust organically to the area’s climate and can become both a hindrance and an advantage.The shrines of multiple gods litter the land. Players can choose to pray to shrines they come across to receive a variety of favors, bonuses, and items. One must choose carefully though; every god has a different price and some become displeased when their rival is the subject of worship. Some gods may also become angered by actions the player takes while adventuring, such as destroying foliage or killing civilians.Scores of weapons, items, spells, and mementos are scattered throughout the world to find. One may acquire a powerful enchanted ballista early into one life, only for the next to yield nothing more than a couple of wooden clubs.Mementos represent objects remembered from past lives and change the rules of gameplay. You may discover a memento that summons spiders from enemy corpses, improves your stats while on fire, or reverses the effects of death.There are multiple paths to victory. One could be nimble and stealthy, charge in waving a hammer, raise an army of undead, harness a variety of spells, manipulate enemies into traps or flames, amass resources to acquire the most powerful items, or simply play it safe with a sword and a shield. The various characters simply offer different starting points, every decision is your own.No life is predetermined for success. The cheery graphics disguise a brutal and unyielding experience. Unforeseen obstacles will need to be dealt with in real time and even a regular enemy will be deadly if you’re not careful. To reach the end, players will need to demonstrate that they are able to consistently overcome these obstacles. Failure can halt or even reverse progress.As you accumulate experience, discover schematics, and defeat bosses you can become permanently better prepared to tackle future challenges. The choices and advantages a player has at the beginning of a playthrough will dramatically increase as they play. New characters, items, and bonuses are unlocked in ways that are only hinted at during gameplay.
在庆祝暴力事件时,这是一种幻想的行动,类似于探索和谋杀。有条不紊的战斗要求你在考虑对手和环境的同时,计划你的进攻、闪避、阻击和防守。死亡是永恒的,但你可以改善你的统计数据和购买物品来帮助未来的生活。大型的,程序生成的,相互联系的土地从平原,到沼泽,到城市,到地牢。这些土地提供了多种途径来达到最终老板的多样性。地牢是一种危险但有益的风险。在地下城,你必须缓慢移动,在寻找出口的同时,要注意陷阱和秘密。元素相互作用和环境。火对温度、天气和任何易燃物品,特别是人都有反应。电力将向实体倾斜,在水周围尤其危险。下雨或下雪的可能性会有机地适应该地区的气候,并可能成为障碍和优势。多神的圣地乱丢土地。玩家可以选择向他们的神龛祈祷,以获得各种各样的恩惠、奖金和物品。但我们必须谨慎选择;每一个上帝都有不同的价格,当他们的对手成为崇拜的对象时,有些人就会不高兴。有些神也会对玩家在冒险时采取的行动感到愤怒,比如毁坏树叶或杀害平民。大量的武器、物品、咒语和纪念品散落在世界各地。一个人可能会在一个生命的早期就获得一个强大的魔法石弩,只会在接下来的时间里只产生几个木棒。Mementos表示从过去的生活中记住的对象,并改变游戏规则。你可能会发现一个召唤蜘蛛从敌人尸体中召唤出来的纪念品,在火灾中提高你的统计数据,或者逆转死亡的影响。胜利有多种途径。一个人可以敏捷而狡猾,挥舞铁锤,举起不死军团,利用各种法术,将敌人控制在陷阱或火焰中,积累资源来获取最强大的物品,或者用剑和盾牌来保护自己。不同的角色只是提供不同的出发点,每个决定都是你自己的。没有一种人生是注定要成功的。愉快的画面掩盖了一种残酷而不屈的经历。不可预见的障碍需要实时处理,如果你不小心,即使是普通的敌人也会是致命的。为了达到目的,玩家需要证明他们能够持续克服这些障碍。失败可以停止甚至倒退。当你积累经验、发现图表、打败老板时,你可以永远做好准备应对未来的挑战。玩家在游戏开始时所拥有的选择和优势会随着游戏的增加而急剧增加。新角色、新项目和奖金的解锁方式只有在游戏中才会有所暗示。